Originally a small town named Gray Harbour, it evolved into a sprawling metropolis.
From time to time, the disembodied voice of a female elf fills the tavern with a melancholy song, giving the establishment its name. Elixxr, an old friend of Valeria's helped with their investigation.
Windows boarded up, peeling paint, furniture reduced to splinters and unexpected occupants. The abandoned tavern of Alec has seen better days, but it serves the 4 as a base of operations.
Nestled within the buildings of the lower city rest a ship. Sinking into the mud, the ships deck is patrolled by cultists in disguise. The 4 don disguises and delve into it's depths in search of answers.
In the usual fashion The 4 set the ship ablaze, then delve into it's burning depth's in a race against time to discover why the cultists are targeting refugees.
The 4 tail cultists to Insight Park and promptly killed them. They then meet a druid named Torimesh.
On the surface a bustling market selling expensive goods to the elites of the upper city. Digging a little deeper The 4 find old friends from the road, A Duke speaking to a crowd and like everywhere in Baldur's Gate, gang members with "opportunites".
Valeria led the 4 to the docks in search of a boat named "Rubie's Tub". A failing planned was saved as Valeria cast Darkness to aid the escape.